![]() – fixed sowing machine usage and liquid fertilizer price in economical analysis ![]() – fixed issues with nitrogen map while selling fields – no more crop sensor night warning while ai is active – fixed issues with visual effects on sprayers without spot spraying – while starting to use PF on old savegames the fertilized state of the field is translated into more initial nitrogen – sprayers with spot spraying equipped will now only spray fertilizer on spots were needed – fixed environmental score with soybeans – fixed issues while no fields have been owned yet – influence of single fields to the total environmental score is now depending on the field size – oilseed radish now increases nitrogen by 25kg/ha – mulching and rolling have again a yield impact – added seed rate and crop sensor support for custom mod fruit types (see included PrepareModMaps.pdf for more details)
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